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Call of Cthulhu Mansions of Madness Vol 1 Roleplay Game

£69.90 GBP
Ships from Australia Au

Shipping options

Seller handling time is 14 business days Details
£2.21 to United Kingdom
Ships from Australia Au

Return policy

Refunds available: See booth/item description for details

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Shipping options

Seller handling time is 14 business days Details
£2.21 to United Kingdom
Ships from Australia Au

Return policy

Refunds available: See booth/item description for details

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Item traits

Category:

Graphic Novels, TPBs

Quantity Available:

6 in stock

Condition:

New

Brand:

Chaosium

UPC:

9781568824246

Gender:

Unisex

Age Level:

Adult

id:

173134

Listing details

Shipping discount:

No combined shipping offered

Price discount:

5% off w/ $50.00 spent

Posted for sale:

More than a week ago

Item number:

1507197554

Item description

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook.It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror. Mister Corbitt: Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day? The Crack'd and Crook'd Manse: Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one's seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself? The Code: Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor? The House of Memphis: World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance? The Nineteenth Hole: Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and no

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