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Dive into the intricacies of game development with "Game Engine Architecture" by Jason Gregory. A must-have for enthusiasts and professionals alike, this 2009 hardcover textbook spans 864 pages, offering an in-depth exploration of the field. It delves into the design and implementation of game engines, providing a comprehensive view of the subject area.


Published by A + K Peter's, The Limited, the book measures 9.5 inches in length, 7.5 inches in width, and has a height of 1.8 inches, with a substantial weight of 58.5 ounces. It's an invaluable resource for those interested in programming, games, and systems architecture, standing as a testament to the evolving landscape of video game creation.