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Description
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NOW FOR YOUR VIEWING PLEASURE…
USED / WITH ALL CARDS & RULES
Features :
For 2-6 players
Takes 20-40 minutes to play
120 cards plus instructions
Giddy'up pardner and saddle up to the nearest local gaming saloon to pick up the newest in the B-Movie series. If you t'aint figured out what the theme is by now, I'm afraid we'll have to shoot ya - after we take yer money that is! Players are making a B-Movie by playing characters, props and locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins. The 8th in the B-Movie card game series and compatible with all of them, Bushwhackin' Varmints tackles the Western genre with 120 all-new cards.
+++PLUS+++
Berserker Halflings from the Dungeon of Dragons (2005)
Make your own B-Movie using cards with all your favorite fantasy tropes and bad puns.
The sixth game in the B-Movie Series of card games, this one blends humor, fast-playing strategy and fantasy movie cliches into a funny romp through "classics" like Krull, Conan, The Neverending Story and many more.
Players create cliche fantasy movies by playing characters, props, and locations to their own movies, while playing creatures to attack the movies of the other players. There are also Special Effects cards that can be played to perform special actions such as killing off particular character types or modifying an attack. The goal of the game is to have the most points in your movie when the "Roll the Credits" card is played or the draw deck runs out of cards.
The addition of Treasure props sets this game apart from other B-Movie Series games, as they provide an additional requirement to win the game.
This is a stand-alone entry to the series, but may also be mixed with other B-Movie Series games.
CLASSIFICATION EDIT
Type - Party, Thematic
Category - Adventure
Card Game - Fantasy. Humor. Movies / TV / Radio theme
Family - Series: B-Movies (Z-Man)
Theme: Retro
FYI
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Early life
According to Legge, he enjoyed watching the comedies of The Marx Brothers and Laurel and Hardy and was also a big fan of horror movies that were so prevalent in the 1950s/1960s. He started making movies at a young age with an 8mm movie camera and by high school was making spoofs of movies such as David Lean's Bridge on the River Kwai. Legge was writing and acting in these films as well as shooting and editing them, with help from friends and family members.
Acting career
Legge has won several awards as an actor including a B-Movie Award for being the Best Villain in 1999 in his film Braindrainer at the B-Movie Film Festival. He has acted on the stage as well as on screen. In 2000, he played Dr. Wahl in The Girls from H.A.R.M.! directed by Pat Bishow.
Filmmaking career
Michael Legge's filmmaking career developed out of his love of the movies and of his own skill at making short comedies and off the wall films. His early movies were all shot on film.[citation needed] From 1979 to 1986 he made dozens of films. He continued to produce and develop films through his production company Sideshow Cinema. With his success on the festival circuit an independent film distributor signed him up and released many of his short and feature films on video. Currently, Sub Rosa is releasing all his films.
Honey Glaze (2003) was Legge's biggest-budget film ever, and it had a successful Sub Rosa release. His comedy film Democrazy, released January 25, 2005, stars himself, Lorna Nogueira, John Shanahan, and Stacy Armstrong.
List of films
Squirrels (1987), writer, producer, director, and actor
Chat for Mrs. Order (1987), writer, producer, director, and actor
Working Stiffs (1989), writer, producer, director, and actor
Loons (1991), writer, producer, director, and actor
Cutthroats (1994), writer, producer, director, and actor
Sick Time (1995), writer, producer, director, and actor
Potential Sins (1997), writer, producer, director, and actor
Alien Agenda: Under the Skin (1996–1997), wrote and directed an "Alien Abductee Interviews" segment
Stumped (1998), writer, producer, director, and actor
Creaturerealm: Demons Wake (1998), wrote and directed "Dryer Straits" segment
Braindrainer (1999), writer, producer, director, and actor
The Girls from H.A.R.M! (2000), actor
Honey Glaze (2003), writer, producer, director, and actor
That's Independent! (2004), interviewee
Democrazy (2005), writer, producer, director, and actor
Dungeon of Dr. Dreck (2007), writer, producer, and actor
"My Mouth Lies Screaming" (2009), writer, producer and actor
"Evan Straw" (2010) writer, producer and actor
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A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
ToolsGames are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, football, cricket, tennis, and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.
Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.
Games such as hide-and-seek or tag do not utilise any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.
RulesWhereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.
Rules generally determine turn order, the rights and responsibilities of the players, and each player’s goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess's checkmate).
Skill, strategy, and chanceA game’s tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.
Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah-jongg, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne.
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